Phenomenology of augmented reality-based training methods in Biology lesson

Document Type : Original Article

Authors

1 PhD in Curriculum Planning, Department of Educational Sciences and Psychology, Faculty of Humanities, Arak University, Arak, Iran

2 Faculty member, Assistant Professor, Department of Educational Sciences ,Arak Branch,Islamic Azad University,Arak,Iran

3 Faculty Member, Associate Professor, Faculty of Humanities, Department of Educational Sciences and Psychology, Arak University, Arak, Iran

Abstract

The aim of this study was to investigate the lived experience of 10th grade female high school students in Arak augmented reality method in biology course in the academic year 2019-2020. The method of the present study was qualitative and the phenomenological method was used to achieve understanding, description and explanation. The participants of the study were 10th grade female students in Arak who were trained in biology by augmented reality method and the interview continued until the theoretical saturation was reached. The data collection tool in this study was interview. Dickelman method was used to analyze the analysis of phenomenological data. After thematic extraction and their classification, the findings included 4 main themes and 14 sub-themes. MAXQDA 10 software was used for data analysis. Findings showed that students' cognitive dimension in augmented reality teaching method is able to visualize and imagine the relationships of organs after learning, increase perception in learning and increase memory, in the dimension of interaction and interpersonal relationships, have an active role in learning and Participation and cooperation with classmates and the facilitator role of the teacher, in terms of the characteristics of the teaching method of saving time, the possibility of manipulating the subject of education and in the emotional dimension of interest in the lesson and high satisfaction and motivation and positive attitude to the lesson. Therefore, it can be said that considering the positive role of virtual reality in four areas of cognition, interaction and interpersonal relationships, teaching methods and most importantly the emotional area, we should try to remove barriers to the use of technology and train teachers to use it. Be given from such technologies.

Keywords


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